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victalac |
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As long as the challenges are all balance beams, knot untying (small hands), and puzzle solving, weenie people will dominate.
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raidersfantom |
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As long as there is drama in inviting anorexic bitches and geeky mormon queers, then they will never change the casting.
Dani/Rafe and Courtney/Todd is pure gold I tells ya!!!! |
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Francois40 |
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Well, the "good camp, bad camp" has been done before, in Fiji, which is among the very WORST-ranked shows as far as interest.
I have always wanted to see a random grouping for each challenge, but after the Michelle boot incident in (again) Fiji, maybe not. OTOH, if it were like that from the beginning, it wouldn't feel so "unfair". However, strong people are ALWAYS going to be targets, and in a constantly-changing tribe system, the strong folks would go out even EARLIER, since everyone would be afraid the strong one would end up on the other team. Randomly-chosen tribes would actually lead to even MORE under-the-radar folks going deep, with the strongest/most strategic seen as threats but having no control over their own "tribes". As for randomness, it's always been a part of this game...something like the bounce-the-ball-on-the-drum challenge is not exactly a life skill that a person "should" have nor one that could be prepared for, nor is using a pair of giant chopsticks. |
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ArtieeLange1 |
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Francois40 wrote:Again you are describing exactly why this game would be better, as it would be much more competitive, everyone would strive to do their best in every challenge and get into the winning group. Francois40 wrote: Those types of challenges are exactly why the "brute strength" is less important than dexterity, concentration, and determination. Now imagine if
those challenges determine which group will go to tribal council and get voted off, and the challenge is infinitely more entertaining.
Last Edited By: ArtieeLange1
12/17/07 12:40 PM.
Edited 1 times.
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PagongSchlong |
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Francois40 wrote:I've always loved that idea. Everyone lives on the same beach and at each immunity challenge, they randomly assemble two teams. Losing team goes to TC. Pretty simple idea, and the dynamics would CONSTANTLY change. |
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ArtieeLange1 |
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PagongSchlong wrote: Better idea: At each immunity challenge, instead of teams every gets ranked from best to worst. Losing half goes to TC. Pretty simple idea, and the
dynamics would CONSTANTLY change.
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gibson97 |
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why does this thread keep getting bumped...
pls let it fall |
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ArtieeLange1 |
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victalac wrote: Balance beams, knot untying and puzzle solving, are perfect examples of challenges that do not favor any particular body size or strength, which is why it
would be fair and balanced to separate the contestants into one group of winners, and one group of losers.
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victalac |
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Wrong, shitbrain.
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ArtieeLange1 |
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victalac wrote: Why are you so angry, are you a fattie who sucks at challenges? Then lose a few before joining Survivor. It should NOT be so easy to coast through, either challenges or alliances. The producers need to step up and evolve the show. |
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cabanachat |
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Phuz1 wrote: X Clearly Artie was a major contributor to our "strategery" in Iraq ... |
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yummyboobies |
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ArtieeLange1 |
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Francois40 wrote: This isn't "good camp, bad camp", this is "do good in the challenge, and you get rewarded with immunity. do bad in the challenge, and you go tribal council" Thinking about it that way, you never even need to have individual competition since it will eventually work out that way anyway, as people get voted off, it will be harder and harder to remain in the top half of the better performers. |
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ArtieeLange1 |
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As stated in my post, another season has once again proven how the current system fails. Weak players are protected by being on stronger teams that they were
lucky enough to have been placed on those teams. Strong players on weaker teams are likewise targets because they were unlucky enough to have been put on those
teams.
Outluck is not part of Survivor. In this season, we had two of the weakest, most pathetic players in the history of game, safe. They were safe because they were used as pawns to vote out stronger players. And then they no longer served that purpose, they simply quit. Outquit is not part of Survivor. Instead of outplay, outwit, outlast, you have Chet and Kathy simply giving up. Meanwhile the players they were used to vote off wanted to be there, and wanted to compete. That defines a failed system. As far as those terrified that the stronger players will always be on one tribe because they will always win individual immunity, Parvati just won immunity, and Jason came in second. |
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hossc |
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Just worry about coming back to work Monday, k? Thanks.. |
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craig |
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A better solution would be to have dynamic teams based on the best and worst performers of each challenge. Each player is individually ranked, the top performers go home (to the 'winners camp'), while the bottom performers go to Tribal Council (and then to sleep in the 'losers camp')I can imagine Cirie or Tracy forming a Loser's Alliance of players who typically wind up in the loser's camp. A phsyically strong player who loses once will be an outsider at losers camp and have a big target. As long as one strong person messes up each week, the losers alliance can keep its members safe. They will control all boots and hog all the airtime (since the tribe going to TC gets more airtime).
Last Edited By: craig
04/19/08 4:10 PM.
Edited 2 times.
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Quiddity |
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The current system works pretty well. The problem is poor casting. Chet and Kathy were horrific casting by the producers. Mary, Natalie and Alexis, who are about as interesting as a piece of wood were also huge casting disasters. Its not the structure of the game they have to change, its the casting. The casting worked almost perfectly in China, so it amazes me that they did so bad with these "super-fans" this season. Anyway, you're completely wrong to say outluck is not part of Survivor. Ask Yul, who got lucky enough to be sent to Exile Island in the second episode and got a ridiculous advantage that 18 out of 20 players got no shot at :P Luck has been a big factor in this game since the very beginning, even with the first winner.
Its not a failed system from the structure of the game though. Its simply poor casting. From a gameplay standpoint, they didn't do anything that hasn't been done before. And being a stronger physical person doesn't make one a better or stronger player in the game. We've had many players exit the game early who were physically strong or big, that doesn't make them better players than the ones that were physically weaker but lasted a lot longer. |
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ZOMG1one11 |
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How about 10 tribes of 2 !!!11! Then every time a tribe goes to TC it will have to be a fire-starting challenge. And the one not voted out would go to EI until
one of the other tribes voted someone out and they'd merge the two tribes of one into a new tribe. That would be riveting television!!!!oneoneeleven!
And they could have a jury of 14 voting on the F8. Yeah, that's more than the 20 contestants they started with, but Stepheme and Rupert would come back to get honorary jury votes every season!!!!!11111! |
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kenc333 |
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ArtieeLange wrote:
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Thailandsurvivor |
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ZOMG1one11 wrote: This sounds exactly like something I posted a while ago. Except there should be 32 tribes of 2. Survivor: Firebuilding- Bracket Style. |
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