PeachessandCreeams wrote:Hush gorgeous. We are all enjoying ourselves.
This is still going on....
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tdugan333 |
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PeachessandCreeams wrote:Hush gorgeous. We are all enjoying ourselves. |
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tdugan333 |
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ArtieeLange wrote:WAIT??? THAT is your response??? |
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ArtieeLange |
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tdugan333 wrote:WAIT??? THAT is your response??? Of course that's your response: There are no valid arguments against my system. |
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Kitty Pryde1 |
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No Artiee, just no. Leave the debating to someone who people can still take seriously, aka Olmec.
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tdugan333 |
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Oh my gosh my darling. I mean I get you making fun and ignoring my one question, but seriously. HAS ANYONE ASKED YOU ABOUT SABOTAGE? Come on you cuddly
barrel of love fur. Talk to me about sabotage.
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Dan Down Under |
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Question: how long was Artiee's mum pregnant with him before she fell down the stairs?
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lemurwrench |
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ArtieeLange wrote: stop talking ab0out things that have nothing to with what i posted nowbut hey, lets use this post for a little recap since you seem to not be keeping up as an arguement against what you are claiming here, we have provided you with the argument that at any time, an alliance can be formed on the winners camp and can systematically throw challenges to boot the others not in the alliance, and while the others can try and stop it, that basically devolves the game into a challenge throwing competition. you presented arguements claiming why it wouldnt work, and i refuted those arguements below. (until you are able to refute my refutions) lemurwrench wrote: now, one of the refutions i used was to your argument that the alliance would have to eat eachother at 10, when i said "this is the same in the current system, irrelevant!!!!!!!!!!!!" i was simply pointing out that all alliances must eat themselves alive when it comes down to only them. all alliances realize this, and yet alliances survive in the current system. the same would happen in your system. i also point out the irrelevancy when you say that players can flip in your system, this is also true in the current system so it bears no weight. our argument holds. you can continue and try to refute it though. |
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lemurwrench |
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ArtieeLange wrote: if there are no "weak", then how is that a flaw that you can fix? how can you fix a flaw that doesnt exist? also, in your example, you just lost, so doesnt that make you a loser? how do you know that the "loser" you vote out wasnt going to win the next eight pre-merge challenges? wouldnt that make him an overall "winner" since he was going to win a majority of challenges? |
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ArtieeLange |
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lemurwrench wrote:Which can also happen under the current system, so your argument automatically fails. However your "own arguments reinforce my theory. I'd like to see a player that is forced to eat maggot-rice at loser camp, and sleep on dirty leaves, decide to stay there. I'd like to see if that player can convince anyone else to do so willingly, or would there be no one to convince since the challenges vary so much that the winning and losing camps vary as well. I'd like to see if they remain loyal, or if one, two, three of them, finds a challenge to flip, for luxury and for guaranteed immunity. I'd like to see if alliances can cross between winner and loser camp. I'd even like to see the unlikely merge of two alliances, one the well-fed, well-rested group of challenge winners, and then the losers, starving, suffering half-dead zombies. What matters is they decide their own fate, and they determined their outcome. Not luck. Whatever happens, they have earned it." Also, using the additional twists, it is not only unlikely, but impossible: "Now we don't only have an overall better designed system, but additional twists for that system as well. You can start the game with my system, then a few challenges in, add this aspect of not allowing the players to see each others progress during the challenges like the "Prisoner's Dilemma", another psychological twist the current game has been completely missing. Then later during a certain challenge let all players vote, not just the losing camp. This, plus any immunity island / immunity idol, and you have a game where challenge throwing is no longer a valid likely strategy (but still, let em try if they want, it would end up like Lord of the Flies at the merge |
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Fizzmix |
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Olmec Donald wrote: Again, I'll say it. It would be a flaw in the game design, it would be exploited in some capacity at least once, and it would ruin the show.
Flaw. In the game design. There is no way you can say with any authority that it has less than 10% chance of happening.
You'd like to think that after 8 people had been voted out, the 10 strongest would be there.
But no. With episode 2, there would be 9 people coming from the strong tribe, 8 people coming from the weak tribe. I'd bet that the majority of people from the weak tribe will lose the immunity challenge. Let's say that all of them do. If we're evening out the tribe numbers every second episode (so in the second episode, the top 8 people in the challenge are safe and the bottom 9 are in danger) that means that every second episode, a person who is likely stronger than the rest of the weak tribe will end up on the weak tribe and be voted out. Like, the 8 people that were at tribal council the week before, and the 1 person who was on the strong camp in the first episode would be on the weak tribe in episode 2. They're OBVIOUSLY going to vote out the strong person. So literally every second episode, someone stronger than most or all of the weak tribe from the previous episode will be voted out. Even if not ALL of the weak members lose the challenge, the majority will almost certainly. They are the weaker people. This will become more and more true with each episode of the same people getting the luxury treatment, and the same people eating maggoty rice. And even in the episodes where the tribes are equal, and no member that has historically been on the strong tribe finds themselves on the losing tribe (provided the strongest people from episode one win every challenge), the weak tribe will just vote out the strongest player each time so that the rest can try to move up to the stronger tribe. You know, provided camp life at the loser tribe is as awful as you say it would be. What you'll be left with at the Final 10 is roughly the 5 strongest players and the 5 weakest players in the whole game. The 5 strongest players are the ones who did not lose challenges at all, and the 5 weakest would be the ones that lost all of the challenges and allied together to vote out all of the stronger members in hopes of moving up. So finally, you're left with this: Every second vote is absolutely predictable. Every other vote is probably quite predictable. Every single episode, the very strongest members must win the challenge, or they go home. The Final 10 will be completely inequal in terms of strength and competitiveness. If we're merging at 10 and the game plays out like a normal game of Survivor would, we're evenly split, and the strong member better damn well hope that they can beat the weak member in a firebuilding contest. If they can't, guess what we have. The five weakest players in the entire game as the final 5. Huh. Of course, this is assuming that the 5 weakest players ally. But, isn't this likely, since they will be the recurring people on the weak tribe and will bond, and would ally because they know that they can count on each others votes every episode? The reason we don't see more "weakest member" alliances in Survivor as it is now (and we do see quite a few of these anyway), is because people don't want to go to the merge with fewer numbers, so they want to preserve strength. In your iteration, there is NO reason to preserve strength. |
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JaniTholeMyDolly |
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I abhore this thread.
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Fizzmix |
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ArtieeLange wrote: Not to the degree that it can happen to in your system. They can only do it a few times before their tribe numbers dwindle beyond sustainability in the game. In your system, they can throw upwards of 9 challenges to benefit themselves. |
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ArtieeLange |
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lemurwrench wrote:I know I'm repeating what others have said, but you just don't get it. The problem with the current system is it does not find the "weak" or the "strong", because it does not test the players equally, because it allows for artificial advantages and disadvantages, because it introduces the static team-system, because teams are decided by an anonymous CBS employee, or random rock-picking. My system removes the cause, resulting in removing the flaw, resulting in testing all players equally, resulting in accurate rankings after each challenge, after every challenge, and after all challenges. Guaranteed. |
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ArtieeLange |
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Fizzmix wrote:It can happen under the current system (yes my system also has a merge) so your argument automatically fails. I already proved your other points false here: http://survivorsucks.yuku...finals.html#reply-3762955 |
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Dr Will Hatch two point oh |
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Posts: 6164 (11/30/08 6:06 PM) Registered user |
ArtieeLange wrote: It allows four or five people to take control of the game in its entirty. It places an extrodinarily large emphasis on challenge order. It is arbitrary because "the strong" already have control. It doesn't remove luck. |
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JaniTholeMyDolly |
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I am completely shocked that:
This thread was started in 07' Artie started it with his first post and is now on post 398 it's always on page one and nothing has been solved or resolved. |
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Dr Will Hatch two point oh |
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Posts: 6166 (11/30/08 6:17 PM) Registered user |
Because he starts with the premise: "I am right. I cannot be wrong. Discuss." |
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emjoi |
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Hey it's a tactic that's worked in Religious Flamebait threads in forums everywhere since the Internet began.
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ArtieeLange |
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JaniTholeMyDolly wrote:Yeah, maybe around page 500 or post 5000 someone will figure out a valid argument against my system. But it's not likely. |
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Dr Will Hatch two point oh |
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Posts: 6169 (11/30/08 6:40 PM) Registered user |
And what would you consider a valid argument? This system is your baby, you must understand it more than anyone?
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