The game is missing revelation. There's nothing left to discover about the game. Not surprising given Survivor's 17 seasons (which I think is unprecedented). We've seen every kind of cast size, tribal breakdown, twist, HII...

If I were magically a CBS producer, I would advise Survivor shift from such heavy gameplay/strategy. I love the challenges and plotting, but we've seen it all before. I would focus instead on character/survival. I want to actually know what these people are like. I want intense, interesting people you couldn't meet at a Soap audition. Also, focus on the survival aspect...The "getting fire" portion in the first episode is always one of my favorites. Who gets fire first and how? What are they eating? What kind of encounters with nature do they have? There are hints at these elements, but they are used as a filler instead of a base.

The best scene of this entire season, to me, is the Fang tribe stopping the game to watch an elephant. The moment had nothing to do with plotting or an immunity idol. This was one of the first times I saw Survivor put the experience above the game importantance-wise. I think material like this would enhance the value of the game, because you might actually end up caring about these people's wins and losses. Plus, these types of experiences are unique to each environment and cast. It would be a lot more interesting than watching a group of 8 figure out 5 is bigger than 3.

[warning: the above recommendation will never actually happen]

Last Edited By: ThrowMeGabon 12/06/08 10:20 PM. Edited 5 times.