Hate to agree with Kitty Pyranoid but Artiee your system pretty much causes a hierarchical standard for Survivor. With only one advantage: people will fight harder in challenges to stay in the game. And many cons: 1) Loser mob as many already mentioned 2) Simplified strategy. Stronger vs. Weaker. People would want to take out the strongest to make it another week 3) The games become calculated and predictable 4) No flexibility in alliances. The strong would want to keep strong [to keep the target off themselves]. Weak would want weaker, to bond with and take out bigger targets.
I am sure I can come up with more. But you see what I mean?
The way you are setting it up will make for entertaining challenges surely and maybe you place a lot of weight on challenges. To me OUTPLAYING is only partially about challenges and more about the manipulation and social aspect of the game.
I think the biggest reservation you are facing from people here is because your set-up puts emphasis on Physical/Challenges and takes away from the much loved [and more entertaining IMO] aspect of survivor that is, interpersonal and strategical bonding.










