A better solution would be to have dynamic teams based on the best and worst performers of each challenge. Each player is individually ranked, the top performers go home (to the 'winners camp'), while the bottom performers go to Tribal Council (and then to sleep in the 'losers camp')
The improvements: The stronger, smarter performers will advance. There will be no "team giving up" on challenges in order to go to TC and vote someone off. Two, the players won't be able to easily latch onto an alliance and get carried along, as "outwitting" and aligning will require much more effort. There will be more uncertainty, more interactivity, and it is more likely that the best at physical challenges, puzzles, and social strategy will advance.
More effort physically outplaying, more effort psychologically outwitting, more entertaining for the viewers.
Update: Another season has once again proven how the current system fails, and how my solution would fix it. Weak players are protected by being on stronger teams that they were lucky enough to have been placed on those teams. Strong players on weaker teams are likewise targets because they were unlucky enough to have been put on those teams.
Outluck is not part of Survivor.
In this season, we had two of the weakest, most pathetic players in the history of game, safe. They were safe because they were used as pawns to vote out stronger players. And then they no longer served that purpose, they simply quit.
Outquit is not part of Survivor. Instead of outplay, outwit, outlast, you have Chet and Kathy simply giving up. Meanwhile the players they were used to vote off wanted to be there, and wanted to compete.
That defines a failed system.
As far as those terrified that the stronger players will always be on one tribe because they will always win individual immunity, Parvati just won immunity, and Jason came in second.















